Tools

Culture, the game

Run a small springtail colony. Each upgrade matches something real keepers do.

Setting up the tub.

What the game simplifies

The game is a toy. Each part of it stands for something real, and each note says what it leaves out.

  • How fast it grows

    A tub fills in minutes here. A real culture takes weeks, because a young springtail moults several times before it can breed. In a laboratory study of one common species, the first eggs came about 18 days after hatching at 21 °C70 °F.

  • Water

    The game dries a tub in minutes so you can watch it happen. A real culture dries far more slowly. The aim is the same. Keep it damp, never wet. Clay should leave a little on a finger, with no standing water.

  • Food

    Sellers agree on the amount. Give only what the springtails can eat before the food rots or moulds. The game works the same way. They disagree on how often, from every 2 or 3 days to about once a week.

  • Mould and air

    In the game, ventilation holes cut mould. In a real culture, mould is usually from overfeeding, and the usual fix is to stop feeding until it clears. A small vent with fine mesh lets gas out without drying the culture. The game folds both into one upgrade.

  • Harvesting

    Litter has no real counterpart. It is a score for the animals you take. The limit is real. Sellers advise taking only half to two thirds of the springtails to start a new culture, and leaving the rest to keep breeding. Taking them all stalls the source culture.

  • Tubs

    The bigger tub holds three times as many animals. A real container can be too big, and one seller advises nothing over a 2.2 quart tub. Keepers expand by dividing a culture between containers, which is what the second tub stands for.

  • Time away

    The colony keeps growing while you are away, for up to eight hours, and nothing in it dies. A real culture needs checking. In the worst case, too much yeast can kill it by raising the carbon dioxide level.

  • The jump

    A tap makes them jump. Real springtails jump with the furca, a forked organ folded under the body. A small clasp holds it in place until the animal lets go.

The pacing is checked, not guessed. Each time the site is built, the game is played 300 times for each of nine kinds of player, from one who tends the tub closely to one who does nothing. The build fails if the pacing drifts.